BioWare’s Fernando Melo talks us through the action-strategy balancing act, rogue identity crises, sarcastic death yells, self-conscious narrators and (of course) saving the world.
Valve’s Chet Faliszek talks us through PS3/Xbox 360 differences, the mechanics of co-op, building on Portal’s award-winning narrative and “poking fun” at Half-Life.
Is the game up for champions of technological overload? As anticipation for Next Generation Portable hits fever-pitch, VGD questions the wisdom of pushing the graphical envelope.