In-depth special features, event reports and editorials.
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What can console makers learn from Apple? June 1, 2011: Becoming a force in the gaming industry seemed to fall on Apple by accident... |
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E3 2011 Expectations: Part 2: Microsoft June 1, 2011: With just one week to go, we take a look at what – and what not – to expect from the Redmond camp. |
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Why Ubisoft needs to tread softly when it comes to balance in the next Assassin’s Creed June 1, 2011: Our man in….Rome. |
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Modern Warfare 3: Suppressing Fire June 1, 2011: Shellshock from the Modern Warfare announcement has left me wanting to roll with DICE. |
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Man uses PS3 game to produce this awesome music video – but how? May 20, 2011: Former games journo Chandra Nair explains how he used LBP2 to create a unique music video for his catchy pop song. |
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E3 2011 Expectations: Part 1: Nintendo May 19, 2011: As we approach the year's biggest gaming event, we take a look at what - and what not - to expect from the major players. |
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FEATURE: Who are the best companions in FPS games? May 18, 2011: What makes a great buddy on your first person shooting adventures? We take a scientific approach to find out. |
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Wii 2: HD doesn’t mean high-end May 18, 2011: We need to eliminate the notion that HD graphics and Xbox 360-level processing power automatically equal an expensive premium device. |
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Wii 2, realistically speaking: 7 things to be pessimistic about Project Café May 3, 2011: Would it be unjust to think that compromise is lurking just around the corner? |
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Wii 2: Five ways Nintendo can win back hardcore gamers April 29, 2011: Will the Wii’s successor satisfy old-school Nintendo fans? One fan, VGD's Dylann Bobei, has some ideas about how it could. |
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Opinion: do rollicking good looks really matter any more? February 7, 2011: Is the game up for champions of technological overload? As anticipation for Next Generation Portable hits fever-pitch, VGD questions the wisdom of pushing the graphical envelope. |
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Why PETA’s “beef” with Super Meat Boy deserves encouragement, not disdain December 31, 2010: The infamous animal rights group throws down with Team Meat's Xbox Live hit. Gamers are up in arms, but is intolerance the best policy? |
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The hottest game mechanics of 2010 December 23, 2010: Our pick of this year's virtual nuts and bolts. |
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Killzone 3 – a beginner’s multiplayer survival guide December 9, 2010: A crash course in Helghast warfare. Beware: hammy voice-acting ahead. |
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Freeloadable: the best serial killer game the Daily Mail missed December 6, 2010: Come home with me. |
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The great GT5 debate: how many cars is too many cars? December 1, 2010: This glass is one-fifth full! This glass is four-fifths empty! |
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Perfection at any price? Kazunori Yamauchi on learning to let go November 30, 2010: The creator of Gran Turismo 5 talks early years, sleep deprivation and networked futures. |
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Why all Assassin’s Creed games are flawless, or, Ubisoft’s greatest conjuring trick November 25, 2010: The terrifying secret: it's all a bit meta. |
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Black Ops quibble: is the Tomahawk overpowered? November 15, 2010: A little rant from Ed. |
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Is Call of Duty’s single player irrelevant? November 9, 2010: CoD games "aren't about" the campaign - so why are campaigns included? VGD plays devil's advocate with Treyarch's Black Ops. |
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Seven augments you should but won’t get in Deus Ex: Human Revolution November 1, 2010: Thoughts from a recent hands-off demo of the Xbox 360, PC and PS3-bound Deus Ex prequel. |
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Behind the music of Medal of Honor – free sample tracks inside October 27, 2010: Listen to choice titbits from the blistering new shooter's score while composer Ramin Djawadi talks us through the creative process. |
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Is Enslaved a slave to “movie game” convention? September 28, 2010: Ninja Theory's game has artistry and imagination in spades, but how much is mere window dressing? |
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Five reasons HAWX 2 is totally, infinitely better than Halo: Reach September 14, 2010: You're not a sucker, are you? |
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Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? August 17, 2010: EA's premiere shooter developer has something cooking. What could it be? |
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Think Limbo’s too short? You’re missing the point entirely August 13, 2010: Edwin addresses the most common criticism of Limbo's morbid masterpiece. Warning: contains major spoilers. |
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Street Fighter X Tekken: Who asked for it? August 10, 2010: Capcom just can't seem to stop starting fights with other companies. Their latest exercise in pint-spilling is unexpected to say the least. Did you ask for this? |
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3D Gaming: Developers give the verdict August 5, 2010: Video Games Daily discusses the pros and cons of 3D gaming with the developers of 3D racers and first person shooters. |
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Kinect: The “secret” formula for awesome controller-free games July 30, 2010: Kinect gaming needn't be the stuff of nightmares. After some serious 'hands off' time with Microsoft's costly peripheral, VGD jots down a few development tips. |
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The next-best thing about 3DS? Turning the 3D off July 28, 2010: Edwin goes hands-on with Nintendo's handsome new console, finding much to praise and a little (just a little) to criticise. |
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Opinion: what can Dragon Quest teach Final Fantasy? July 22, 2010: A Tale of Two JRPGs. Why Final Fantasy needs to learn to laugh at itself. |
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Why PSP can still compete with 3DS June 24, 2010: Nintendo's new baby is making quite the splash, but don't count out Sony's grizzled veteran just yet. |
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PlayStation Move: ‘platform’ or peripheral? June 22, 2010: Opinion: Move is being marketed as a whole new start for the PlayStation experience, but how much of that is wishful thinking? |
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E3 2010 – all our coverage in one place June 19, 2010: How we spent the biggest week in the gaming calendar. |
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The price of innovation – Move, Kinect, 3DS June 18, 2010: Our thoughts on the price-points - real and rumoured - of the next three major innovations in console gaming. |
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Sony’s E3: making a Move on the third parties June 16, 2010: Twisted Metal and Killzone 3 might be the toast of the PlayStation community at present, but Sony's presser was as much about partnerships as it was home-grown games. |
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Nintendo’s E3: welcome back, guys, we’ve missed you June 15, 2010: Miyamoto and co take time away from casual gaming to deliver the E3 presentation their fans have been dreaming of. |
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Microsoft’s E3: slow and steady wins the race? June 15, 2010: Microsoft's press conference might have lacked surprises, but the quality and integrity were there. |
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Opinion: Kinect reveal was for ‘everyone’, just not for you June 14, 2010: Microsoft's first E3 2010 airing of the newly renamed motion technology left much to be desired. |
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Exclusive: first look at digital game trade-ins May 7, 2010: Behind the scenes with Green Man Gaming, the service that could change the way gamers purchase their games. |
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Super Street Fighter IV: Community Service April 29, 2010: Producer. Community Leader. European champion. We hear from three important voices on what Super Street Fighter IV means for fighting games. |
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Emotional gaming: a contradiction in terms? April 6, 2010: Games are capable of yanking the heart strings, but can they truly match the achievements of film and literature? Also: what Pokemon and Heavy Rain have in common. |
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Exclusivity doesn’t exist, but it’s still ruining gaming March 16, 2010: Thinking inside the hardware box is neither fun, realistic nor productive, so why do we do it? |
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No more hero-worship? Goichi Suda Interview March 10, 2010: If his games were any more 8-bit you'd have to blow on the disc before putting it into the Wii. We talk pixels and punks with Suda51. |
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Sony sequels we’d prefer to SOCOM 4 March 5, 2010: Edwin reacts badly to the announcement of yet another sandy-gritty shooty-bang-bang squad-prodder. SOCOM? More like SUCK-OM. (Don't worry, it gets better.) |
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Why do you like White Knight Chronicles? February 7, 2010: And why do you think it's getting panned? An open letter to the role-playing gamer community. |
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Why it could have been great: White Knight Chronicles February 5, 2010: Level 5's epic but underwhelming PS3 role-playing game could have rocked our worlds. Edwin investigates the game's undelivered promise. |
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The science of sucking: game design crimes January 22, 2010: A traipse through some of the industry's less exalted moments with commentary from leading developers and journalists. |
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The DS2 – what can we expect? January 15, 2010: If analysts are to be believed, the successor to Nintendo's wildly popular handheld is just round the corner. Here's our predicted feature list. |
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Project Natal: what’s the worst that can happen? January 14, 2010: Flash-forward to the grim, unholy darkness of a post-Natal world. Possibly. |
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Six games that will define 2010 January 8, 2010: Which titles will this year be remembered for? Edwin drops a few hints. |
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Games of the Decade: Part 5 December 30, 2009: The staff of Video Games Daily complile their ultimate list of the decade's 65 greatest games. Part 5: Adam. |
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Games of the Decade: Part 4 December 30, 2009: The staff of Video Games Daily complile their ultimate list of the decade's 65 greatest games. Part 4: Edwin. |
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Games of the Decade: Part 3 December 30, 2009: The staff of Video Games Daily complile their ultimate list of the decade's 65 greatest games. Part 3: Alex. |
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Games of the Decade: Part 2 December 30, 2009: The staff of Video Games Daily complile their ultimate list of the decade's 65 greatest games. Part 2: Stuart. |
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Games of the Decade: Part 1 December 30, 2009: The staff of Video Games Daily complile their ultimate list of the decade's 65 greatest games. Part 1: Rupert. |
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Will FFXIII bring the JRPG back in the West? December 10, 2009: Final Fantasy is back in the headlines, but is it the last and best of a dying breed? |
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It’s… the Video Games Daily scoring system December 3, 2009: More arbitrary numbers to violently disagree with. |
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5 game settings I wish Rockstar would steal December 2, 2009: "He's got the whoooole world, in his hands..." |
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10 reasons to put a Wii on your Xmas list November 27, 2009: They'll prise these nunchuks from our COLD DEAD FINGERS. |
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Killzone 2 look-back: sorry, still needs co-op November 26, 2009: As Guerrilla's sometime Halo-killer reaches the grand old age of half a decade, we kick a little post-coital dirt at the sequel. |
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Why Left 4 Dead shouldn’t be left for dead November 24, 2009: Left 4 Dead 2's out. Is it all over for Francis, Bill, Louis and Zoey? Not on our watch. |
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Feature: FPS Cult Classics November 19, 2009: With Modern Warfare 2 fever gradually dissipating, it's time to mull over the shooters you might have missed. |
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Weapon Drop: Left 4 Dead 2′s Chainsaw November 18, 2009: I came, I saw, I chainsawed... |
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Modern Warfare 2 shockers – a history in videos November 16, 2009: Our quick, clip-driven retrospective on all the big reveals and upsets. |
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Opinion: MW2′s genius shouldn’t blind us to controversies November 9, 2009: Price hiking, airport massacres, Activision's miserly attitude to review code - Modern Warfare 2 has a fair few blotches on its mark sheet. FPS Gamer takes stock. |
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1-on-1: Modern Warfare 2 vs Left 4 Dead 2 October 29, 2009: Can Valve's grab-bag of southern comfort and zombie goodness overturn Infinity Ward's steamroller of an action blockbuster? Click on for our pre-release feature face-off. |
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Weapon Drop: the sticky grenade October 26, 2009: Stick around. |
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Gaming Idols: Top 50 We Ever Interviewed October 26, 2009: Interviews have long been a strong passion for us at Kikizo. Today, in celebration of our relaunch into Video Games Daily, we name the 50 best interviewees of the site to date. |
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Feature: The History of First-Person Shooters October 26, 2009: As FPS Gamer clears leather, Kristan Reed turns in the ultimate retrospective: the evolution of the first-person shooter genre from Maze War to Modern Warfare 2. |
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How to find the Nintendo Building! October 23, 2009: Every Gaijin in Kyoto's top pilgrimage is to the proud white HQ of Nintendo Co. Ltd. Here's how you get there... |
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The History of First-Person Shooters: Part 5 October 19, 2009: 2006 to present. The "real" next-gen arrives, Crysis blows retinas, Bioshock goes deep, Left 4 Dead reinvents the co-op mode and Infinity Ward washes its hands of the 1940s. |
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The History of First-Person Shooters: Part 4 October 13, 2009: 2001-2005. The war between console and PC reaches its height, Valve excels itself, World War 2 becomes the setting of choice and Bungie gives birth to a big, helmeted baby. |
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The History of First-Person Shooters: Part 3 October 8, 2009: 1998-2000. Epic and Valve hit the scene, online multiplayer explodes and important sub-genres begin to establish themselves. |
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The History of First-Person Shooters: Part 2 October 3, 2009: 1996-1997. The 3D acceleration era gets underway, online gaming is born, the mod scene grows and console shooting hits gold. |
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Halo 3: the best of Forge October 2, 2009: Manny dips into the cream of Halo 3's user creations. |
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The History of First-Person Shooters: Part 1 September 29, 2009: The origins of the genre. Maze War, Castle Wolfenstein and (of course) Doom. |
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ODST special: top 5 rough landings September 23, 2009: Going in hot. We can see your house from here - and we're packing SPARTAN lasers... |
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The Edit Suite: Worst FPS levels September 16, 2009: Manny Brown confesses his fondness for shiny sphincters. |
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Screen blitz: Bethesda’s Brink September 15, 2009: Splash Damage coughs up pics of barbed wire, robots, tattoos. |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare