Exclusive interviews with the industry’s top people.
Interviews | |
BioWare on Dragon Age II – “we’ve hit a bit of a sweet spot” February 9, 2011: BioWare's Fernando Melo talks us through the action-strategy balancing act, rogue identity crises, sarcastic death yells, self-conscious narrators and (of course) saving the world. |
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Valve talks Portal 2 – “more complexity, but not necessarily difficulty” February 8, 2011: Valve's Chet Faliszek talks us through PS3/Xbox 360 differences, the mechanics of co-op, building on Portal's award-winning narrative and "poking fun" at Half-Life. |
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Hothead Games talks Swarm, sadism and what people want from downloadable software January 28, 2011: We speak to Joel DeYoung, director of technology at Hothead Games, about the Deathspank studio's upcoming action-platformer. |
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The life and times of EVE Online December 20, 2010: Cataclysm might hog the headlines this Christmas, but don't count out CCP's dark, dangerous star-gazer. VGD talks past, present and future with the Principal Game Designer for EVE Online. |
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Could this be the indie lover’s Bioshock? Raw Games talks The Spire December 8, 2010: An inspiring chat with the lead designer. |
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Why SHIFT 2: Unleashed owes as much to Resident Evil as Gran Turismo December 1, 2010: Slightly Mad's Andy Tudor talks us through enhancements, timeframes, keeping on top of the pecking order and why you haven't truly played SHIFT 2 till you've turned off the lights. |
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Perfection at any price? Kazunori Yamauchi on learning to let go November 30, 2010: The creator of Gran Turismo 5 talks early years, sleep deprivation and networked futures. |
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Dragon Age 2 – “think like a General, fight like a SPARTAN” November 10, 2010: Bioware's Robyn Theberge on PC and console differences, the action-strategy balance and forum feedback. |
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The Sims: Medieval interview – war, religion and creative control November 4, 2010: Our chat with Senior Marketing Director Aaron Cohen. |
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Dead Space 2 interview – putting the terror into multiplayer November 4, 2010: We query the sequel's Art Director on Twitchers, Necro-talk, environment destruction and the fate of the USG Ishimura. |
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Three things Assassin’s Creed 2 got wrong, and what Ubisoft’s doing about it October 21, 2010: Brotherhood Production Manager Julien Laferrière attempts to soothe our ire. |
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Interview: Sonic Team’s Takashi Iizuka October 6, 2010: Like some kind of HTML-based level from Sonic the Hedgehog CD, we jump between the hedgehog's past, present and future with his capable custodian, Takashi Iizuka. |
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Interview: Marvel Vs Capcom 3′s Ryota Niitsuma August 21, 2010: The fate of two worlds hangs in the balance. Capcom Producer Ryota Niitsuma makes true believers of us all. |
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Can HAWX 2 give air combat some character? August 10, 2010: Why the ground beneath your plane may be the most important weapon in Ubisoft Romania's arsenal. |
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3D Gaming: Developers give the verdict August 5, 2010: Video Games Daily discusses the pros and cons of 3D gaming with the developers of 3D racers and first person shooters. |
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Interview: Ed Fries reveals Halo 2600 August 3, 2010: Exclusive catch-up with the Microsoft Game Studios vet as he surprises fans with a Halo title that's straight out of left field. |
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Bungie: we will never charge for full online experience July 30, 2010: Halo Reach Campaign Director: 'I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.' |
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Interview of a lifetime: Microsoft talks mouse and keyboard July 23, 2010: In which Eva Robins attempts to sell you the SideWinder peripheral range, and we attempt to stop her. |
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Interview: R.U.S.E. – RTS with a trick up its sleeve July 19, 2010: Has RTS finally cracked console? Why World War II? Is truth really the first casualty? VGD talks R.U.S.E. with Ubisoft producer Mathieu Girard. |
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Interview: Tom Clancy’s Ghost Recon: Future Soldier July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater. |
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Interview: Assassin’s Creed Brotherhood July 8, 2010: Associate Producer Jean-Francois Boivin on drop-in co-op, being true to the universe, high-velocity fighting and the question of yearly sequels. |
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Call of Duty: Black Ops – The Ultimate Interview June 2, 2010: Mega-chat with Treyarch's Studio Head Mark Lamia and Community Manager Josh Olin on the seventh Call of Duty. |
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Splinter Cell: Conviction Co-Op Interview April 12, 2010: Ubisoft's Patrick Redding discusses Sam Fisher's personal hell, the role of co-op today, DLC possibilities and the (temporary?) absence of Spies vs Mercenaries. |
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Prince of Persia: The Forgotten Sands Interview March 25, 2010: Animation Director Jan-Erik Sjovall talks two-tone videogame storytelling, Elika, massive battles and 'meat and potatoes' design. |
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Hunted: The Demon’s Forge Interview March 17, 2010: InXile Entertainment execs on the future of the RPG, the nature of fantasy, changing up co-op gaming and giving Blizzard their first contract. |
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Splinter Cell: Conviction Interview March 11, 2010: Creative Director Maxime Beland on Denzel Washington, the problem of cut scenes, transplantable AI, platform exclusivity and much, much more. |
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Star Wars: The Old Republic Interview February 26, 2010: LucasArts Producer Jake Neri talks to us about technical hurdles, language barriers and introducing Star Wars fans to the MMO. |
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Red Steel 2 Interview February 22, 2010: Creative director Jason VandenBerghe talks Project Natal, Sony's wand, mature gaming on the Wii and cutting the grass in Zelda. |
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Command & Conquer 4: Tiberian Twilight Interview February 18, 2010: Epic, five page marathon chat with EA producer on appeasing the hardcore, obligatory logins, dumping Gamespy, the joy of Halo Wars and where the RTS will go next. |
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Putting the “horror” back in “survival horror” February 12, 2010: The Silent Hill: Shattered Memories team talk genre reinvention. |
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Monster Hunter Tri Interview February 8, 2010: Hands-on with Capcom's third and possibly greatest full Monster Hunter sequel, followed by extensive chat with Capcom UK's Leo Tan. |
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Mass Effect 2 Interview December 5, 2009: Game producer Adrien Cho on BioWare boozing, pushing Unreal Engine 3 to its limits, comparisons with Star Wars: The Old Republic and a "holistic" approach to development. |
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And the best part of Modern Warfare 2 is… November 2, 2009: Infinity Ward studio boss spills the beans. |
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Gaming Idols: Top 50 We Ever Interviewed October 26, 2009: Interviews have long been a strong passion for us at Kikizo. Today, in celebration of our relaunch into Video Games Daily, we name the 50 best interviewees of the site to date. |
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Interview: Assassin’s Creed 2 September 30, 2009: Game Director Benoit Lambert on Batman comparisons, Ubisoft recruitment drives and the Ponte di Rialto. |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare