Items in the right column spotlight (currently on vacation)
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Street Fighter X Tekken: Who asked for it? August 10, 2010: Capcom just can't seem to stop starting fights with other companies. Their latest exercise in pint-spilling is unexpected to say the least. Did you ask for this? |
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Interview of a lifetime: Microsoft talks mouse and keyboard July 23, 2010: In which Eva Robins attempts to sell you the SideWinder peripheral range, and we attempt to stop her. |
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Opinion: what can Dragon Quest teach Final Fantasy? July 22, 2010: A Tale of Two JRPGs. Why Final Fantasy needs to learn to laugh at itself. |
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GoldenEye remakers not worried by middling Wii shooter sales July 22, 2010: Activision Producer doesn't see platform as a 'challenge', hints at possible PlayStation Move port. |
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Interview: R.U.S.E. – RTS with a trick up its sleeve July 19, 2010: Has RTS finally cracked console? Why World War II? Is truth really the first casualty? VGD talks R.U.S.E. with Ubisoft producer Mathieu Girard. |
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Live Report: James Bond: Bloodstone – First Impressions July 16, 2010: We get a first look at the all-new Bond experience from Bizarre Creations and Activision, featuring the vocal talents and cheekbones of star singer Joss Stone. |
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Ubisoft: play co-op if you want the ‘real’ Future Soldier experience July 13, 2010: New Ghost Recon sets sights on 'the experience or feeling of being a Spec Ops, with a team of friends.' |
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Interview: Tom Clancy’s Ghost Recon: Future Soldier July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater. |
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Driver: San Francisco Preview – trafficking with a teleporter July 9, 2010: John Tanner might have been in the wars, but he's still up for a race. Hands-on with a PS3 build of Ubisoft's unhinged car-chaser. |
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Interview: Assassin’s Creed Brotherhood July 8, 2010: Associate Producer Jean-Francois Boivin on drop-in co-op, being true to the universe, high-velocity fighting and the question of yearly sequels. |
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Why PSP can still compete with 3DS June 24, 2010: Nintendo's new baby is making quite the splash, but don't count out Sony's grizzled veteran just yet. |
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PlayStation Move: ‘platform’ or peripheral? June 22, 2010: Opinion: Move is being marketed as a whole new start for the PlayStation experience, but how much of that is wishful thinking? |
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E3 2010 – all our coverage in one place June 19, 2010: How we spent the biggest week in the gaming calendar. |
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The price of innovation – Move, Kinect, 3DS June 18, 2010: Our thoughts on the price-points - real and rumoured - of the next three major innovations in console gaming. |
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Sony’s E3: making a Move on the third parties June 16, 2010: Twisted Metal and Killzone 3 might be the toast of the PlayStation community at present, but Sony's presser was as much about partnerships as it was home-grown games. |
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Nintendo’s E3: welcome back, guys, we’ve missed you June 15, 2010: Miyamoto and co take time away from casual gaming to deliver the E3 presentation their fans have been dreaming of. |
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Microsoft’s E3: slow and steady wins the race? June 15, 2010: Microsoft's press conference might have lacked surprises, but the quality and integrity were there. |
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Opinion: Kinect reveal was for ‘everyone’, just not for you June 14, 2010: Microsoft's first E3 2010 airing of the newly renamed motion technology left much to be desired. |
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Call of Duty: Black Ops – The Ultimate Interview June 2, 2010: Mega-chat with Treyarch's Studio Head Mark Lamia and Community Manager Josh Olin on the seventh Call of Duty. |
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Blacklight: Tango Down Preview May 31, 2010: We tango down with Zombie Studios’ Jared Gerritzen for intel on their low-cost, high production FPS. |
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Black Ops ‘Slaughterhouse’ level was originally for multiplayer May 29, 2010: As was the crossbow. Treyarch's Mark Lamia talks up 'aggressive' approach to new Call of Duty online. |
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Treyarch: 60 FPS is a ‘critical component’ of Call of Duty experience May 28, 2010: Studio head: sky-high frame rate is the reason Call of Duty 'feels so good in your hand'. |
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Exclusive: first look at digital game trade-ins May 7, 2010: Behind the scenes with Green Man Gaming, the service that could change the way gamers purchase their games. |
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Super Street Fighter IV: Community Service April 29, 2010: Producer. Community Leader. European champion. We hear from three important voices on what Super Street Fighter IV means for fighting games. |
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SFIV producer ‘desperate’ to make Darkstalkers sequel – and you can help April 24, 2010: Yoshinori Ono wants you to tell Capcom that you want Darkstalkers. After SFIV, you owe him that much. |
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Splinter Cell: Conviction Co-Op Interview April 12, 2010: Ubisoft's Patrick Redding discusses Sam Fisher's personal hell, the role of co-op today, DLC possibilities and the (temporary?) absence of Spies vs Mercenaries. |
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Modnation Racers Hands-On Preview April 7, 2010: Can the joys of chrome and vinyl negate the pain of rockets up the tailpipe? VGD goes hands-on with an offline build of United Front's PS3 kart racer. |
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Emotional gaming: a contradiction in terms? April 6, 2010: Games are capable of yanking the heart strings, but can they truly match the achievements of film and literature? Also: what Pokemon and Heavy Rain have in common. |
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Enslaved: Odyssey to the West Preview April 1, 2010: We flip out with Ninja Theory's Chief Creative Ninja Tameem Antoniades and discuss how beautiful the apocalypse will be. |
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Prince of Persia: The Forgotten Sands Interview March 25, 2010: Animation Director Jan-Erik Sjovall talks two-tone videogame storytelling, Elika, massive battles and 'meat and potatoes' design. |
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Hunted: The Demon’s Forge Interview March 17, 2010: InXile Entertainment execs on the future of the RPG, the nature of fantasy, changing up co-op gaming and giving Blizzard their first contract. |
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Exclusivity doesn’t exist, but it’s still ruining gaming March 16, 2010: Thinking inside the hardware box is neither fun, realistic nor productive, so why do we do it? |
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Hunted: The Demon’s Forge Preview March 15, 2010: Our first look at InXile and Bethesda's co-op-focussed attempt to rejuvenate the traditional dungeon crawler. |
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Splinter Cell: Conviction Hands-On Preview March 12, 2010: Third Echelon's old posterboy goes in search of retribution. Our hands-on with Ubisoft's fifth Splinter Cell. |
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Splinter Cell: Conviction Interview March 11, 2010: Creative Director Maxime Beland on Denzel Washington, the problem of cut scenes, transplantable AI, platform exclusivity and much, much more. |
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No more hero-worship? Goichi Suda Interview March 10, 2010: If his games were any more 8-bit you'd have to blow on the disc before putting it into the Wii. We talk pixels and punks with Suda51. |
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Alan Wake Preview March 6, 2010: We delve deep into the psyche of Remedy's Oskari Häkkinen in the hope of uncovering some thrilling new details regarding a certain troubled author. |
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Metroid: Other M Hands-On Preview March 5, 2010: Samus gets all maternal in the most unconventional Metroid to date. |
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Sony sequels we’d prefer to SOCOM 4 March 5, 2010: Edwin reacts badly to the announcement of yet another sandy-gritty shooty-bang-bang squad-prodder. SOCOM? More like SUCK-OM. (Don't worry, it gets better.) |
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Red Steel 2 Hands-On Preview March 4, 2010: Steel yourself for our hard-hitting hands-on with Ubisoft's second Wii swordfighting game. |
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Blur Preview March 4, 2010: We visit Liverpool, European capital of culture 2008, to take Bizarre Creations' social (and anti-social) racer for a spin. |
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Super Mario Galaxy 2 Hands-On March 3, 2010: “More than just a sequel”, or more of the same? VideoGamesDaily goes hands-on with Mario’s latest adventure. |
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Conviction dev “hungry” for Splinter Cell movie March 2, 2010: The 'biggest question' is who would play Sam Fisher. |
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Star Wars: The Old Republic Interview February 26, 2010: LucasArts Producer Jake Neri talks to us about technical hurdles, language barriers and introducing Star Wars fans to the MMO. |
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Red Steel 2 Interview February 22, 2010: Creative director Jason VandenBerghe talks Project Natal, Sony's wand, mature gaming on the Wii and cutting the grass in Zelda. |
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Command & Conquer 4: Tiberian Twilight Interview February 18, 2010: Epic, five page marathon chat with EA producer on appeasing the hardcore, obligatory logins, dumping Gamespy, the joy of Halo Wars and where the RTS will go next. |
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“Big and simple” Halo Wars learned from C&C3 – EA February 18, 2010: EA producer feels Ensemble Studios worked well within the limitations of console play. |
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EA Producer: C&C4 is more like an FPS February 17, 2010: But "not a casual game by any stretch of the imagination". |
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Putting the “horror” back in “survival horror” February 12, 2010: The Silent Hill: Shattered Memories team talk genre reinvention. |
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Climax: Wii owners more receptive to “bold” ideas February 11, 2010: Silent Hill: Shattered Memories "wouldn't exist if it wasn't for the Wii". |
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Monster Hunter Tri Interview February 8, 2010: Hands-on with Capcom's third and possibly greatest full Monster Hunter sequel, followed by extensive chat with Capcom UK's Leo Tan. |
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Why it could have been great: White Knight Chronicles February 5, 2010: Level 5's epic but underwhelming PS3 role-playing game could have rocked our worlds. Edwin investigates the game's undelivered promise. |
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Monster Hunter is a “platform”, not a game – Capcom UK February 1, 2010: PSP's success is "more about Monster Hunter players than it is PSP players". |
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Out-shooting GTA IV?: Red Dead Redemption Hands-On January 28, 2010: Rockstar finally lets us clamber into the saddle, but is an embarrassing tumble in store? VideoGamesDaily goes hands-on with three missions from the new frontier of sandbox gaming. |
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The science of sucking: game design crimes January 22, 2010: A traipse through some of the industry's less exalted moments with commentary from leading developers and journalists. |
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The DS2 – what can we expect? January 15, 2010: If analysts are to be believed, the successor to Nintendo's wildly popular handheld is just round the corner. Here's our predicted feature list. |
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Project Natal: what’s the worst that can happen? January 14, 2010: Flash-forward to the grim, unholy darkness of a post-Natal world. Possibly. |
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Six games that will define 2010 January 8, 2010: Which titles will this year be remembered for? Edwin drops a few hints. |
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Final Fantasy Crystal Chronicles: The Crystal Bearers Preview January 2, 2010: We caught up with two of Square Enix’s Final Fantasy veterans to discuss Chocobos, potions and Zombie FPS games. |
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Games of the Decade: Part 1 December 30, 2009: The staff of Video Games Daily complile their ultimate list of the decade's 65 greatest games. Part 1: Rupert. |
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Red Dead Redemption First-Hand Preview December 15, 2009: We belly up to the saloon with Rockstar to hear the legend of John Marston. |
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Heavy Rain Hands-on Preview December 14, 2009: The cautionary tale(s) of Scott Shelby. VideoGamesDaily dissects a pre-release copy of Quantic Dream's dark, daring PS3 adventure. |
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Mass Effect 2: Gamestop ad shows off badass gun December 10, 2009: This is my BOOMSTICK. For preorders only. |
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Will FFXIII bring the JRPG back in the West? December 10, 2009: Final Fantasy is back in the headlines, but is it the last and best of a dying breed? |
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Dark Void Preview December 8, 2009: We fly into the void with an Xbox 360 build of Capcom's jet-powered action-adventure. |
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Mass Effect 2 Interview December 5, 2009: Game producer Adrien Cho on BioWare boozing, pushing Unreal Engine 3 to its limits, comparisons with Star Wars: The Old Republic and a "holistic" approach to development. |
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Mass Effect 2 producer: devs “pamper” gamers December 4, 2009: Bioware's second sci-fi shooter will have "serious", "delicious" consequences, like in Demon's Souls. |
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The secret to Mass Effect 2′s textures? Beer December 3, 2009: Game producer to get lead cinematic animator wasted if technical issues are overcome. |
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Killer Instinct 3 fights for Natal outing November 26, 2009: New chat with Rare chief suggests Killer Instinct could make a return - but not with a traditional controller. |
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PSN Video Delivery Service goes live in UK November 19, 2009: Complete with the following promotional deal: get Transformers free if you register in November. |
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PSN Video Delivery Service goes live in UK and Europe November 18, 2009: Complete with the following promotional deal: get Transformers free if you register in November. |
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Modern Warfare 2 shockers – a history in videos November 16, 2009: Our quick, clip-driven retrospective on all the big reveals and upsets. |
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Just Cause 2 Preview November 13, 2009: A well-deserved second outing for the vertigo-inducing tropical terror? We check out an early Xbox 360 build. |
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And the best part of Modern Warfare 2 is… November 2, 2009: Infinity Ward studio boss spills the beans. |
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Left 4 Dead PC mall campaign goes live November 2, 2009: Or should that be "un-live"? |
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Ubi releases Assassin's Creed – Lineage Pt 1 October 27, 2009: There's stabby-killy shenanigans afoot in Renaissance Florence. |
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BOOM. It’s the new site for FPS fanatics! October 27, 2009: This scene-setting intro is entirely skippable. |
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Gaming Idols: Top 50 We Ever Interviewed October 26, 2009: Interviews have long been a strong passion for us at Kikizo. Today, in celebration of our relaunch into Video Games Daily, we name the 50 best interviewees of the site to date. |
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So, how super is Super Street Fighter IV? October 7, 2009: Last year Capcom made beating up your friends cooler than Tyler Durden. Will the upcoming remix woo crowds again? |
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Assassin’s Creed 2 Preview October 7, 2009: Ubisoft's much-touted Assassin's Creed was one of this generation's greatest disappointments. Is the sequel a killer app or a stab in the dark? |
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Interview: Assassin’s Creed 2 September 30, 2009: Game Director Benoit Lambert on Batman comparisons, Ubisoft recruitment drives and the Ponte di Rialto. |
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The Beatles: Rock Band photo and art unlocks September 21, 2009: The Fab Four's secrets revealed. |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare