Items in out top five spotlight
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Is Binary Domain just a regular sci-fi third person shooter? June 15, 2011: Our impressions from the E3 build. |
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The FIFA 12 revolution? June 13, 2011: Our man in Zurich: If you didn’t already know, money makes the football world go round... |
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Peter Molyneux finally reveals the real Milo and Kate – Dimitri? June 7, 2011: Kinect was an E3 Microsoft highlight for the third year running – this time, thanks to software we might actually care about, including a new title from Lionhead. |
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Ninja Gaiden 3 is set in London June 1, 2011: ...and probably other places too. But definitely London. |
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What can console makers learn from Apple? June 1, 2011: Becoming a force in the gaming industry seemed to fall on Apple by accident... |
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Modern Warfare 3: Suppressing Fire June 1, 2011: Shellshock from the Modern Warfare announcement has left me wanting to roll with DICE. |
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FEATURE: Who are the best companions in FPS games? May 18, 2011: What makes a great buddy on your first person shooting adventures? We take a scientific approach to find out. |
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Wii 2: HD doesn’t mean high-end May 18, 2011: We need to eliminate the notion that HD graphics and Xbox 360-level processing power automatically equal an expensive premium device. |
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Dead or Alive Dimensions review – is this Nintendo 3DS’ new fighting champ? May 9, 2011: The first entry in the DoA series since Itagaki's departure, how does Team Ninja's greatest hits package stack up? |
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Wii 2, realistically speaking: 7 things to be pessimistic about Project Café May 3, 2011: Would it be unjust to think that compromise is lurking just around the corner? |
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Wii 2: Five ways Nintendo can win back hardcore gamers April 29, 2011: Will the Wii’s successor satisfy old-school Nintendo fans? One fan, VGD's Dylann Bobei, has some ideas about how it could. |
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Review: Is Portal 2 the best sequel of 2011? April 19, 2011: Adam awakens from hypersleep to discover what makes Portal 2 special... and manages to write something about it. |
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What’s so great about working for Video Games Daily? Find out here – we’re hiring! March 22, 2011: Former staff reveal how Kikizo didn't destroy their lives! |
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Do we still care about motorbike games? MotoGP 10/11 reviewed March 21, 2011: Now in its third year, we discover why Moto GP is strongerthan ever. |
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Call of Juarez: The Cartel – can the Wild Western outlive the Wild West? March 5, 2011: Ubisoft retrieves its cowboy hat from the attic. Preview with thoughts from Senior Producer Samuel Jacques. |
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Splash Damage’s Brink – the shooter of tomorrow? February 28, 2011: Is the Enemy Territory developer on the brink of greatness? VGD investigates. |
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Hunted: The Demon’s Forge – dungeon crawling for the Uncharted generation February 28, 2011: The cleavage ain't the only thing that's deep. Hands on with InXile Entertainment's mix of Gears and Diablo. |
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Kid Icarus: Uprising – so spectacular it’s agonising February 14, 2011: A sight for sore eyes in more ways than one. Hands-on with Nintendo's high-powered 3DS remake. |
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Virtua Tennis 4 Preview February 11, 2011: Following Virtua Tennis 2009, Sega neatly avoids a double fault by handing the racquet back to AM3. We catch up with producer Mei Kumagai. |
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BioWare on Dragon Age II – “we’ve hit a bit of a sweet spot” February 9, 2011: BioWare's Fernando Melo talks us through the action-strategy balancing act, rogue identity crises, sarcastic death yells, self-conscious narrators and (of course) saving the world. |
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Dragon Age II – Xbox 360 hands-on February 8, 2011: The sequel to BioWare's best-selling RPG ever goes under our microscope. Dragon punch, or a bit of a drag? |
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Valve talks Portal 2 – “more complexity, but not necessarily difficulty” February 8, 2011: Valve's Chet Faliszek talks us through PS3/Xbox 360 differences, the mechanics of co-op, building on Portal's award-winning narrative and "poking fun" at Half-Life. |
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Opinion: do rollicking good looks really matter any more? February 7, 2011: Is the game up for champions of technological overload? As anticipation for Next Generation Portable hits fever-pitch, VGD questions the wisdom of pushing the graphical envelope. |
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Portal 2 hands-on – a robot hug is worth a thousand words February 4, 2011: We get to grips with the sequel to Valve's quirky first-person puzzler. PS3 version tested. |
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Dead Space 2 review – real terror? Not really January 25, 2011: We return to the void in EA's meaty, suspenseful sequel. Xbox 360 and PlayStation 3 versions tested. |
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VIDEO: UK media speaks out on Nintendo 3DS January 23, 2011: Hacks including one of our own say if it's good or not. |
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3DS hands-on: is Super Street Fighter IV the best handheld fighter to date? January 22, 2011: Still super in 3D? Find out in our hands-on from Nintendo's European showcase. |
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LittleBigPlanet 2 review – Play, Create, Share, Iterate? January 5, 2011: Sony's Next Next Big Thing hits our hard drives. Has Sackboy still got what it takes? |
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Why PETA’s “beef” with Super Meat Boy deserves encouragement, not disdain December 31, 2010: The infamous animal rights group throws down with Team Meat's Xbox Live hit. Gamers are up in arms, but is intolerance the best policy? |
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The hottest game mechanics of 2010 December 23, 2010: Our pick of this year's virtual nuts and bolts. |
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Battlefield Bad Company 2: Vietnam review December 21, 2010: Charlie don't nerf. Our verdict on the throwback expansion pack. Xbox 360 version tested. |
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The life and times of EVE Online December 20, 2010: Cataclysm might hog the headlines this Christmas, but don't count out CCP's dark, dangerous star-gazer. VGD talks past, present and future with the Principal Game Designer for EVE Online. |
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Killzone 3 campaign preview – big, loud, predictable December 16, 2010: Size matters... but interesting gunplay matters more. VGD goes hands-on with a Killzone 3 campaign build. |
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Donkey Kong Country Returns review December 15, 2010: We hope you're ripe for a challenge as Kong's return to the old country has a difficulty curve steeper than one of his treasured bananas. |
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Killzone 3 – a beginner’s multiplayer survival guide December 9, 2010: A crash course in Helghast warfare. Beware: hammy voice-acting ahead. |
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Could this be the indie lover’s Bioshock? Raw Games talks The Spire December 8, 2010: An inspiring chat with the lead designer. |
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Freeloadable: the best serial killer game the Daily Mail missed December 6, 2010: Come home with me. |
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Why SHIFT 2: Unleashed owes as much to Resident Evil as Gran Turismo December 1, 2010: Slightly Mad's Andy Tudor talks us through enhancements, timeframes, keeping on top of the pecking order and why you haven't truly played SHIFT 2 till you've turned off the lights. |
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Perfection at any price? Kazunori Yamauchi on learning to let go November 30, 2010: The creator of Gran Turismo 5 talks early years, sleep deprivation and networked futures. |
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Assassin’s Creed: Brotherhood multiplayer review November 26, 2010: Round two with Ubisoft's epic stab-em-up. Can multiplayer put a bit more spring in Brotherhood's step? Xbox 360 version tested. |
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Fight Night Champion – forget the M-rating, has the fighting engine evolved? November 24, 2010: Edwin gets slapped around by EA's bloodied boxer. |
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Gran Turismo 5 review – better late than never? November 24, 2010: Sony's long-in-the-tooth roadster finally reaches the tarmac. VGD investigates. |
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Call of Duty: Black Ops review – a tale of two shooters November 22, 2010: Back in black? Our verdict on Treyarch and Activision's Cold War sales apocalypse. Xbox 360 version tested. |
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Sonic Colours review November 18, 2010: Sonic drops his recent shade of embarrassed red for the altogether nobler blue sheen of days gone by in the excellent Sonic Colours. |
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Bulletstorm – the next Unreal, or a storm in a teacup? November 17, 2010: Hands-on with the single-player portion of People Can Fly's gloriously hammy shooter. |
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Assassin’s Creed: Brotherhood campaign review November 16, 2010: He ain't heavy, he's my brother - and he's got a crossbow aimed at your neck. VGD tucks into an Xbox 360 version of Ubisoft's third historical epic. |
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Need for Speed: Hot Pursuit – too hot to handle? November 12, 2010: The need has never been more pressing. VGD slips behind the wheel of EA Criterion's bruising arcade racer. |
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GoldenEye 007 review November 12, 2010: Activision's successor to the original console FPS sensation leaves us shaken and stirred. |
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LA Noire in-engine trailer hits – watch now November 11, 2010: "It's the case that makes you. It's the case that breaks you." |
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Win Call of Duty: Black Ops, courtesy of Argos November 9, 2010: Copies of the game for Xbox 360, PS3 and Wii up for grabs. |
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Is Call of Duty’s single player irrelevant? November 9, 2010: CoD games "aren't about" the campaign - so why are campaigns included? VGD plays devil's advocate with Treyarch's Black Ops. |
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Is Dead Space 2 online a Left 4 Dead beater? November 8, 2010: We go hands-on with Visceral's sci-fi survival shooter. Should Valve be shaking in its boots? |
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The Sims: Medieval interview – war, religion and creative control November 4, 2010: Our chat with Senior Marketing Director Aaron Cohen. |
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Dead Space 2 interview – putting the terror into multiplayer November 4, 2010: We query the sequel's Art Director on Twitchers, Necro-talk, environment destruction and the fate of the USG Ishimura. |
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Killzone 3 multiplayer hands-on – great stuff, but get rid of the mechs November 3, 2010: It's like the Helghast never left. Edwin reports on his time with the Killzone 3 beta. |
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Behind the music of Medal of Honor – free sample tracks inside October 27, 2010: Listen to choice titbits from the blistering new shooter's score while composer Ramin Djawadi talks us through the creative process. |
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Fable III review – not quite ready to rule October 26, 2010: A whirlwind tale of realpolitik, really big hammers and really offensive gnomes. VGD gives the verdict on Lionhead's second Xbox 360 release. |
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Fallout: New Vegas review October 22, 2010: VGD takes a gamble on Obsidian's Fallout follow-up. Is New Vegas all it's cracked up to be? |
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EA Sports MMA review – the manliest hugs on the planet October 20, 2010: Kick! Punch! It's all in the grind. VGD lays a score on EA Tiburon's strapping grappler. PS3 and Xbox 360 versions tested. |
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Medal of Honor review, part 1: the campaign October 12, 2010: No medals for guessing who they're riffing on here... Edwin dissects EA and Danger Close's would-be CoD-killer. PS3 version tested. |
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Sonic 4 review – is this the best game franchise reboot in years? October 11, 2010: Adam explains why the first 'classic series' Sonic release in sixteen years may have just reawakened his gaming identity. (PS3 version tested) |
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Brotherhood: at last, an Assassin’s Creed game for assassins October 8, 2010: How many assassins does it take to change a formula? We find out in the PS3 multiplayer beta. |
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Interview: Sonic Team’s Takashi Iizuka October 6, 2010: Like some kind of HTML-based level from Sonic the Hedgehog CD, we jump between the hedgehog's past, present and future with his capable custodian, Takashi Iizuka. |
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Civilization V review: nation-building without the stress October 4, 2010: What are you doing for the next 7000 years? |
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Is Enslaved a slave to “movie game” convention? September 28, 2010: Ninja Theory's game has artistry and imagination in spades, but how much is mere window dressing? |
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Dead Rising 2 review September 25, 2010: Capcom returns to the hinterland between East and West, pitchfork-shotgun in hand. Xbox 360 and PS3 versions tested. |
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Five reasons HAWX 2 is totally, infinitely better than Halo: Reach September 14, 2010: You're not a sucker, are you? |
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RUSE Review: Good stuff, or a good bluff? September 10, 2010: Ubisoft's treacherous RTS launches a surprise assault on Edwin's flank. Xbox 360 version tested. |
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Darkstalkers may be too hardcore for 3D August 20, 2010: Marvel Vs Capcom 3 producer on why certain sex-changing super moves didn't make the cut, and the terrible 'memory hunger' of the Darkstalkers cast. |
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Is DICE’s ‘something great’ Mirror’s Edge 2? And is it the sequel we want it to be? August 17, 2010: EA's premiere shooter developer has something cooking. What could it be? |
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Street Fighter X Tekken: Who asked for it? August 10, 2010: Capcom just can't seem to stop starting fights with other companies. Their latest exercise in pint-spilling is unexpected to say the least. Did you ask for this? |
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Halo: Reach – the only shooter you’ll need till the next generation August 6, 2010: Bungie's last Halo project is one of the most content-rich games ever created. Hands-on thoughts with Firefight plus a quick look at the single player campaign. |
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3D Gaming: Developers give the verdict August 5, 2010: Video Games Daily discusses the pros and cons of 3D gaming with the developers of 3D racers and first person shooters. |
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Kinect: The “secret” formula for awesome controller-free games July 30, 2010: Kinect gaming needn't be the stuff of nightmares. After some serious 'hands off' time with Microsoft's costly peripheral, VGD jots down a few development tips. |
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Bungie: we will never charge for full online experience July 30, 2010: Halo Reach Campaign Director: 'I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.' |
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The next-best thing about 3DS? Turning the 3D off July 28, 2010: Edwin goes hands-on with Nintendo's handsome new console, finding much to praise and a little (just a little) to criticise. |
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Interview of a lifetime: Microsoft talks mouse and keyboard July 23, 2010: In which Eva Robins attempts to sell you the SideWinder peripheral range, and we attempt to stop her. |
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Opinion: what can Dragon Quest teach Final Fantasy? July 22, 2010: A Tale of Two JRPGs. Why Final Fantasy needs to learn to laugh at itself. |
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Interview: Tom Clancy’s Ghost Recon: Future Soldier July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater. |
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Driver: San Francisco Preview – trafficking with a teleporter July 9, 2010: John Tanner might have been in the wars, but he's still up for a race. Hands-on with a PS3 build of Ubisoft's unhinged car-chaser. |
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Crackdown 2 Review: down in the dumps July 5, 2010: Ruffian Games attempts to deliver on the original Crackdown's potential, but never quite leaves the launch pad. |
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Why PSP can still compete with 3DS June 24, 2010: Nintendo's new baby is making quite the splash, but don't count out Sony's grizzled veteran just yet. |
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PlayStation Move: ‘platform’ or peripheral? June 22, 2010: Opinion: Move is being marketed as a whole new start for the PlayStation experience, but how much of that is wishful thinking? |
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Metal Gear Solid: Peace Walker Review June 11, 2010: One sneak too many for Snake or should we give Peace a chance? |
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Call of Duty: Black Ops – The Ultimate Interview June 2, 2010: Mega-chat with Treyarch's Studio Head Mark Lamia and Community Manager Josh Olin on the seventh Call of Duty. |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare