Elsewhere, LucasArt’s first Star Wars FPS, Dark Forces, was the first in the genre to make full use of 3D environments – forcing players to look up and down, as well as jump and crouch. It sounds incredible now, but until that point first-person shooters took place on a flat plane: the mouse had yet to be utilised as a looking device.
Around this time, console owners were ‘treated’ to ports of the first wave of PC FPS titles – largely with mixed results. Wolfenstein 3D had its fair share of conversions, but Doom was such a phenomenon, that every platform under the sun got a version, including the SNES, Sega 32X, Atari Jaguar, 3DO, PlayStation and SEGA Saturn.
Although generally playable, these versions were usually crippled in comparison to the original, and disproportionately expensive – especially once you factored in the shareware origins of the title. For now, the only place to play the first person shooter was the PC. As a cutting edge gaming platform, it couldn’t be beaten – a situation which only seemed to get stronger with every passing year.
Coming up in Part 2: 1996-2000, the revolutionary emergence of 3D acceleration, and the growing importance of consoles.
[...] Parte 1 (1974-1995) [...]