Besides being the undisputed king of the burgeoning online scene, Quake was also instrumental in helping to kick-start demand for 3D accelerator cards. Released a few months after Quake, 3dfx’s Voodoo card utterly transformed the already excellent 3D visuals and became a must-have hardware add-on for any serious PC gamer.
The MiniGL driver it devised for Quake produced a lightning quick performance hike and improved the graphical fidelity to such a degree that few gamers were put off by the clunky business of running it alongside their existing 2D card. Soon, every PC FPS was supporting the new tech, and some of the first wave of titles to benefit were LucasArts’ under-rated Wild West shooter, Outlaws, and its second Star Wars FPS, Jedi Knight.
While the PC was undoubtedly the place to be for FPS fans during this time, the arrival of GoldenEye 007 on the Nintendo 64 in August 1997 put paid to the received wisdom that consoles were incapable of competing in the genre.
Developed by Rare at the peak of its powers, GoldenEye was a masterpiece of game design, and captured the spirit of the Bond movie in a way that no other title based on the franchise has even come close to since. Praised for everything from the AI to the missions, the weapon selection and the four-player multiplayer modes, it was the must-have console shooter of the ’90s. It went on to sell an astonishing 8 million copies, and single-handedly opened the industry’s eyes to the fact that the genre could work equally well on a console as the PC.
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare