Welcome to our official scoring guide. If you’re here, chances are it’s because we’ve pissed you off and you’re stockpiling ammunition for an unholy comments thread rant. You might also be a developer or PR person, or (snigger) somebody who respects our judgement deeply and needs, NEEDS, to read more. Whatever your motives, I hope the following makes sense. If it doesn’t, give us a yell.
A few things you should know. First off, we promise to play each game we review to plot or campaign completion or, where resources are scarce, for a solid 10 hours. In an ideal world the former would always be the case, but as I don’t appear to be sitting in an enameled sedan chair with platinum cup-holders, conveyed through Kikizo Network’s glass-fronted offices by an army of writers and editors just begging to cancel their daughter’s birthdays in exchange for code, there will, alas, be times when we struggle to hit the credit roll. We feel 10 hours is more than sufficient time to form a rounded impression of most games.
Secondly, we’re sometimes sent “99% proof” debug code for review. This is true of every major review site, particularly when the embargo on coverage lifts a week or more before release day. In such situations, we promise to liaise with PR contacts over remaining technical issues (if any), and to check the review copy against a retail or promo version as and when we get hold of one. In the very, very rare event that there are notable discrepancies between versions, we will update the review to suit.
Thirdly, a review is just an opinion, and everybody’s entitled to one. A day will come when we won’t have to remind people of this.
Fourthly and finally, we now use integers (whole numbers) rather than decimals when scoring a game. No silly “six and three ninths out of 10” nonsense round these parts.
And now for the tasty bit: what our scores actually mean. Short answer: nothing, the text is king. Long answer is over the page.






Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare
Love the Edge system:
1 = 1
2 = 2
3 = 3
You can see where they go from there…
Ah but you forget – Edge’s 7s are IGN’s 9s, or something.