VGD: To go back to the difficulty issue, Adrien Cho from BioWare told us recently that the present generation of gamers are pampered. Would you agree?
Tan: Yeah definitely. [laughs] It depends. It depends on what the game is, and what the purpose of the game is. I think there’s a place for hardcore skill, and there’s a place for progression and story.
Uncharted 2, towards the end it got a bit difficult, and it kind of broke the illusion – because all the way through you’re basically playing a movie, and kind of right at the end it becomes a game again, and that’s a bit annoying. I wish they’d made it easier there.
But I don’t want people dumbing down Street Fighter or a fighting game system, or something like Monster Hunter – if you make it too easy, you lose some of that sensation of living for the hunt. It’s more about things in the right place. You wouldn’t make something difficult just for the sake of it, that would be insanity.
VGD: Have you heard anything about Wii HD? I guess you wouldn’t be in a position to comment if you had.
Tan: Yeah, both of those. But I haven’t. They’re certainly not going call it “Wii HD” though, because by the time it comes out it would be “Wii SD”.
VGD: Do you think Capcom has taken anything from the West? There was the PC version of Monster Hunter a while ago…
Tan: Yeah, Frontier. Still going, still really popular, still doing well.
VGD: In Japan?
Tan: Yeah, Asia. Well, Korea and Japan, which is basically Asia.
VGD: Has Capcom learned anything from World of Warcraft, perhaps?
Tan: I hope they make it more like that! I don’t know, is the truth. The team that’s doing this isn’t the team that’s doing Frontier, and I haven’t actually met the team that’s doing Frontier so I haven’t had the chance to ask them the million questions that have gone round my head. I think that with the change of focus with Tri on accessibility, and to globalise everything we do [in terms of Capcom as a whole] and make everything less Japanese – not necessarily more American, just more global…
Certainly with a lot of our older games, you can tell they’re designed by Japanese gamers, and as that changes and we move forward I would hope that for all future versions of Monster Hunter that this attitude carries on. Otherwise we wouldn’t be consistent.
VGD: Have you played the game with motion controls and a Classic controller?
Tan: Yes.
VGD: And which scheme do you prefer?
Tan: Classic Controller Pro. Because – 1100 hours! I’m not able to change. In the office for people who are playing for the first time it’s about a 50-50 split. I think in the long run if you’re going to take it to its optimum level, for me the Classic Controller Pro is more comfortable and lets me do everything in a specific way. I’ve got the claw habit, so I just have more options on the Pro.
And with a nunchuck – you’ve got all those kind of things but unsheathing the sword is one of the only motion control things. I just prefer that on a button. With some of the controls on the button though you do need to be very precise, and I think that maybe it’s a little bit easier on a nunchuck and remote, so maybe from the beginning you start with that. But ultimately I think people will switch over.
VGD: Leo, thanks for your time.
Monster Hunter Tri ships to North America and Europe in April.
I had the PS2 one online…the lobbies were quite fun, you could have a pint pre hunt.
I think this series, as long as it stays free online in the west, could bring together a whole lot of audiences, all the dreamcast PSO players will love it, anyone who likes a bit of co op, the mmo players. It could/will be huuuuge in the west.
This is possibly just moi, but…my Wii does not seem to connect to my Wifi with as fast a connection as my 360, hence it never really gets used for online games.
In fact, if MH frontier online came to the west, i would play that over Tri, because i’d be happier with the online setup (and do like those cheives). Despite the fact it’s an ‘older’ iteration of MH.
I think Cpacom (go on Leo, lobby away) should, just as an experiment, bring fronteir online over to European and American Xboxes some time after Tri, because they will get an audience…if they had to do subs to make it work, i even think they could (hope they wouldn’t though). Given Peter Moore headed up Xbox after Dreamcast, that old PSO audience, are mostly there (prob have Wii’s too no doubt).
I reckon Tri will be the next step..but it’ll take until there’s an Xbox/PS3 multiplat release for this series to absolutely be huge here.
Cpacom
oops.
And while we’re at it…could you ask them to release ‘black tiger’ on arcade/psn
when i was young, i recall it being the mutts, and it seems to have been lost in time, sniff.
You’re in luck – Monster Hunter Frontier is now Xbox-360-bound http://www.vg247.com/2010/01/26/capcommicrosoft-game-is-monster-hunter-frontier-online/
Personally, I’d just like to see another PSP iteration (or even PSP2 iteration?) with proper online multiplayer. Doubt it’ll ever be huge in the West – it’s too skill/action-based for the MMO crowd, but too resource-management-ish for the action crowd. One can dream though.
Yep, they released a trailer for it
http://www.youtube.com/watch?v=ikP3AbFwxwA
however, as per the PC version, it’s likely to stay asia only i suspect.
Which is where Leo, and my unrealistic views of where PR sits in the overall scheme of Capcom’s business, comes in.
He sends an email off, to some head honcho in Capcom…tells him…nae demands
they release it in the west because he knows there would be an audience for it (me). They listen, we’re all happy, Leo gets knighted for services to UK gaming, and the tale ends on a high.
That’d be great.
I think they’ll get a bit bigger on each UK release, more PSP sure, but i’d like to see more console versions, or PC, where it would surely find a suitable home, they have made a PC game (fronteir online) so surely translating it, just as an experiment,then selling on steam..wouldn’t be that risky..will pick up Tri sometime.