So it seems we’re all a bunch of mewling, puking crybaby halfwits who wouldn’t know a difficulty curve if it was rammed up our nostrils. That’s according to Mass Effect 2 producer Adrien Cho, who thinks new skool developers are letting the present generation of gamers off easy.
“Sometimes I think we’re pampering gamers too much,” he told us in an exclusive, one-on-one chatathon. “Just recently, a game like Demon Souls is fantastic because when you die, and you fail, it’s not because the game was cheap it’s usually because you didn’t do something properly.
“It goes back to that learning mechanism of “Well, I tried this – it didn’t work. I’m going to try something different.” And I think that’s going to be something in Mass Effect 2, we don’t want it to be a cakewalk, you want a challenge.
“I think gamers want a more sophisticated game, they don’t want a breezy game where you see all the cinematics and just put in your hours and play it through. So definitely there’s some serious consequences. Delicious consequences! You’ll have to play to find out.”
Delicious like a second-long, millimetre-wide window of opportunity in the rapid, chaotic movements of a “bullet hell” shooter boss, no doubt. We’re all over the idea of consequence, Cho. Bring the pain.
The full interview will be up shortly. Game’s out in the backend of next year’s January.
lol!
Well if you look at games like God of War and other button masher’s console gaming has long been associated with half wits. I am glad the 360 turned this around.
“console gaming has long been associated with half wits. I am glad the 360 turned this around.”
You son are a muppet. A muppet of the highest muppetness.
“Well if you look at games like God of War and other button masher’s console gaming has long been associated with half wits.”
You sir have obviously not played this challenging and enjoyable game. Granted it’s not VERY hard, but it’s definitely no “button masher”.
Uh….no Peg…. **Applause from Steve and Kratos**
You good sirs are half wits. Enjoy your linear game play and shallow plots.
Nothing wrong with linear gameplay and shallow plots, providing it’s good, challenging linear gameplay and the plot involves boobs.
In retrospect, we should have asked Cho which games in particular he considers “breezy”…
I agree at the above person he is very right about games.
Wow, so is that how it is? I happen to like my normal, half challenging, half button mashing gameplay, thank you very nuch.
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The second chapter in the Mass Effect trilogy takes you to the darkest reaches of space, where you must uncover the mystery behind the disappearance of humans across many worlds.
For more detail you can move at:
http://www.techarena.in/video/25068-mass-effect-2-grunt-pc-gameplay-video.htm
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