BioShock’s universe lends itself wonderfully to the online FPS template, offering original features like traps, researching, hacking and plasmids. It adopts a few other tricks from leading competitors – Modern Warfare 2-style levelling and the Left 4 Dead Tank-style Big Daddy upgrade. Only long-term play will determine whether the huge array of options can be balanced effectively, but initial results are encouraging.
BioShock 2 is difficult to be level-headed about. The peerless art direction and ambitious storytelling were all aspects that the original covered to perfection, and their reappearance here is a small evolutionary step rather than real innovation. In the three years since BioShock however, there has been little in the way of plagiarism, meaning that a return to Rapture still feels like a breath of fresh air in an industry so crippled by inward-looking design. Jordan and his team have been very respectful to Levine’s vision, creating a sequel that expands on the universe without undermining the original.
It’s unlikely the idea could survive another sequel without stretching the universe too far, but for now BioShock 2 is an unmissable journey back into a suffocating, intoxicating world. Now let’s get da Vinci on the case with that long overdue Mona Lisa follow-up…
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