In mimicry of the constellated world maps, these consist of free-floating planetoids with their own, highly specific gravities held together by the beams of rapid-transit light emitted by Launch Stars, triggered with a brisk waggle. Each planetoid is a carefully crafted set of gameplay criteria and challenges: one might flip gravity every few seconds in time to a beat emitted by the Wii remote speaker; another might be a homely reflex-testing chute slide. The mechanical tools at your disposal are, once again, simple – standard, long and high jumps, a spin attack that doubles as a jump extender – but more than adequate to the range of scenarios you’ll encounter.
Some galaxies are built (loosely) around classic Mario conceits like sandy pyramids or lava caves, while others are pleasantly unrecognisable. One thing they all share is a short (initial) completion time, somewhere between 10-20 minutes – just long enough to put a novel concept to compelling use, but not long enough to make the experience a slog. Other common components are, of course, one or more Power Stars, which unlock new pathways in the overworld.
Returning to galaxies to unearth further Stars is vital to discovering their hidden depths. Even ostensibly ‘one dimensional’ specimens like the plainly Pilot-Wings-esque race courses, the glass beads among the game’s rubies, become an entirely different proposition on the second, third or fourth playthrough. Besides the Power Stars, there are clusters of Star Bits to hoover up with the Wiimote pointer and health-replenishing coins to recover on foot. The bifurcation between resources you can collect from afar and those you can’t is as brilliant an extrapolation from an old series paradigm as ever.

Good old Bowser. Without his repeated acts of princess theft, the gaming industry would be a great deal poorer.
Speaking of old paradigms, some of the levels I remember with most fondness are those which settle back comfortably on Mario’s heritage, doing no more than sprinkling star dust over mechanics and devices that have served the ‘Stache faithfully since birth. Around 12 hours in, on the cusp of the sixth world, you’re treated to a revamp of Super Mario 64′s opening Bob-omb Battlefield. I like this level as much for what it implies – a willingness to read from both sides of the page, to play on nostalgia whilst advancing the formula – as for what it is, a chance to unwind before undertaking that grueling final run to Bowser’s lair.






Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare
That “whiff of expansion-packness”? That’s you having read the comments from the devs and taking them into consideration. Without them if you just picked up this game and if they had considered it a true sequel from the beginning, I bet good money you wouldn’t even include such a dumb quote in this review.
well deserved, best platformer ever, period.
and don’t hate the reviewer, if u play the game without deliberately trying to hate it, you’d be just as amazed as him.
and don’t forget, SMG was already one of the best games ever made, and this one’s better than that. even if it ain’t that innovative, but still it’s what the first one should have been.
Omg you didn’t give it an 11/10? Get ready for an onslaught of hate comments from kids that are going to buy the site and fire you.
Pretty awesome review. This has to be the most excited I’ve been about something for a very long time, maybe ever. Ninty have made a near perfect game even better. This has to be the best game on Wii, and until a SMG3 comes around (which I can’t see happening to be honest, unless they have even MORE ideas) I can’t see anything threatening it.
I feel like completing the original all over again.
Thanks TJ. Yeah, I’m not sure Nintendo could put together a third Galaxy game on Wii, but I certainly wouldn’t complain if they did
I have a slight caveat about my review – the game *does* get pretty difficult once you’re a hundred stars in. But it’s still the ‘right kind’ of difficulty i.e. it never feels actually unfair.
“I bet good money you wouldn’t even include such a dumb quote in this review.”
What a totally pointless comment.
Another excellent review Edwin. The opening and closing paragraphs say it perfectly. I can’t wait for the 11th June.
quando voce pençou en fazer esse jogo voce pensou bastante ou alguem criol para voce eu amei seus jogos?
http://www.youtube.com/watch?v=6fw1s5bOcDs