The eight new, yet familiar faces are a welcome and varied bunch, evolving from SFIV’s old-school revivalist line-up to include Street Fighter Alpha and III entrants. The Alpha trio of Adon, Guy and Cody play very differently: Adon’s perfect for dealing with projectile spamming challengers, while a quick visit to Guy’s trials reveal him to be a combo machine, capable of making an opening in a dizzying number of ways. Cody’s a fascinating character with a handful of unique gameplay attributes, most controversial of which is the knife. Picking up Cody’s weapon increases his range, damage, and most critically, causes chip damage on block. In a game with an Alpha Counter-style guard break this could be shaken off, but eating four hits of chip damage from a high priority flurry that costs no super gauge is dangerously close to cheap.
Considering the range of idiosyncratic odds-balls present in the SF III series, the Ibuki, Dudley and Makoto selection is reservedly down to earth. Ibuki has made the journey to the third dimension wonderfully, with her trademark target combo into throw intact and Dudley, while still heavy on the target combos, seems to have a bit of an identity crisis – his English voice actor sounds less like he want to be Chris Eubank and more like somebody from EastEnders. Keep it classy indeed. Despite the huge shift in juggling properties from 3rd Strike, Makoto still has a huge number of options against airborne opponents, and she’s still an offensive monster able to tear you apart with close-up mind games. Having narrowly missed out on inclusion in the console SFIV, T. Hawk and Dee Jay complete the Super SFII roster in fine form, even if T. Hawk’s Tomahawk Buster seems to have less priority than an athlete on a crowded bus full of pregnant women.
The hindsight of two years’ worth of hardcore play has given Capcom plenty of time to rebalance, and what you will get out of this is largely dependent on what you put in. Aside from the new Ultras (which open up plenty of new options for old faces), the changes are subtle and won’t leap out, but if you’ve invested a good amount of time with a character, the chances are you will see changes. Unless you’re a Sagat player, they are mostly for the better – case in point, players that stuck by Vega (Claw) through the hard times will be rewarded with a vastly improved Spaniard, while other simple damage/endurance adjustments even the playing field less visibly. Matches definitely last longer, with Ultras not quite as bar-emptyingly damaging as before.
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare